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Conferences

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01

AECT 2023

Cockerham, D., Iqbal, R., Islam, R., Ye, Y., An, Y., & Ales, T. (2023) The Impact of Gamification Upon Technology Acceptance and Self-Efficacy Among Senior Adults. Association for Educational Communications & Technology (AECT). View AECT Presentation 

02

ERE

Islam, R. (2022). Enhancing Computational Thinking in Elementary Students with Block-Based Coding and Making VR Games. Educational Research Exchange (ERE) 2023 Proposal. Game-based learning (GBL) and digital game-based learning (DGBL) have been seen as effective instructional strategies as they enhance the learner’s motivation for learning and offer opportunities to explore and acquire new knowledge and skills. Using game elements in non-game contexts can help teachers to enhance motivation and engagement among learners, change behaviors, and solve real-world problems. View the Project. 

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03

SITE

Islam, R.S., Iqbal, R. A., Cockerham, D. (2024) Integrating design thinking to redesign learning module in elementary school, Society for Information Technology and Teacher Education (SITE). View SITE Poster 

04

AECT

Islam, R.S., Iqbal, R. A., Cockerham, D. Leveraging Design Thinking for Creative Lesson Development in Elementary Classrooms: A Case Study. Association for Educational Communications & Technology (AECT). View presentation here.

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03

AECT

Iqbal, R. A., Islam, R.S., Cockerham, D. Designing an Inclusive AI Literacy Curriculum for Elementary Schools. Association for Educational Communications & Technology (AECT)

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